Attributes | |
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Materials | |
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Raw Materials |
The Experimentation Table is a RARE Item .
| | | Quick Crafting SlotQuick crafting allows you to craft items without assembling the recipe. | |||||
| Smash it open to receive experience! | | Place this item on your island! Conduct wild enchanting experiments to gain bonus Enchanting Exp and items! | Quick Crafting SlotQuick crafting allows you to craft items without assembling the recipe. | ||||
| | | Quick Crafting SlotQuick crafting allows you to craft items without assembling the recipe. | |||||
To SkyBlock Menu |
You can place up to one Experimentation Table anywhere on your Private Island . Right-clicking it will bring up the experiments menu.
Pending Experiment... | Pending Experiment... | SuperpairsMain Experiment Find pairs of items on the grid to unlock them. Earn Enchanting Exp and powerful enchanted books every day! Play add-ons first! | Pending Experiment... | Pending Experiment... | ||||
ChronomatronAdd-on Experiment Repeat the musical pattern to form the longest chain of notes. Earn extra Enchanting Exp and extra clicks on your next Superpairs! Click to play! | UltrasequencerAdd-on Experiment 1. Number(s) appear for 2 seconds. 2. They all disappear! 3. Click them in order from memory. Earn extra Enchanting Exp and extra clicks on your next Superpairs! Click to play! | |||||||
Close |
Experiment | Type | Description |
---|---|---|
Main Experiment | Find pairs of items on the grid to unlock them. | |
Add-on Experiment | Repeat the musical pattern to form the longest chain of notes. | |
Add-on Experiment | 1. Number(s) appear for 2 seconds. 2. They all disappear! 3. Click them in order from memory. |
When you finish playing an add-on experiment, you can either claim the rewards or cancel it to try again. Subsequent attempts on the same day cost additional XP levels , unless you renew the experiments. After that, the additional cost goes away, unless you press try again, again.
When you claim the rewards of all three experiments, they can be renewed to be played again up to 3 times per day for Bits and XP levels .
Renew # | Cost |
---|---|
1 | |
2 | |
3 | |
Repeat Attempt Costs | |
---|---|
Stake / Mode | XP Level Costs |
Repeat the musical pattern to form the longest chain of notes.
Stake / Mode | Requirement | Colors on Board | XP Reward | Superpairs Rewards | |
---|---|---|---|---|---|
XP Per Note In Longest Chain | Cap | ||||
3 | 1,500 | 22,000 (Chain of 15) | Chain of 5: +1 Click Chain of 9: +2 Clicks | ||
5 | 2,500 | 37,500 (Chain of 15) | Chain of 5: +1 Click Chain of 9: +2 Clicks | ||
7 | 3,500 | 52,500 (Chain of 15) | Chain of 5: +1 Click Chain of 9: +2 Clicks | ||
8 | 4,500 | 67,500 (Chain of 15) | Chain of 5: +1 Click Chain of 9: +2 Clicks | ||
10 | 6,000 | 90,000 (Chain of 15) | Chain of 5: +1 Click Chain of 9: +2 Clicks Chain of 12: +3 Clicks |
High ExperimentChronomatron Colors on board: 3 XP Reward: 1.5k Enchanting Exp per note in longest chain! Superpairs Rewards: Chain of 5: +1 Click Chain of 9: +2 Clicks Requires: Enchanting XX Click to play! | Grand ExperimentChronomatron Colors on board: 5 XP Reward: 2.5k Enchanting Exp per note in longest chain! Superpairs Rewards: Chain of 5: +1 Click Chain of 9: +2 Clicks Requires: Enchanting XXV Click to play! | Supreme ExperimentChronomatron Colors on board: 7 XP Reward: 3.5k Enchanting Exp per note in longest chain! Superpairs Rewards: Chain of 5: +1 Click Chain of 9: +2 Clicks Requires: Enchanting XXX Click to play! | Transcendent ExperimentChronomatron Colors on board: 8 XP Reward: 4.5k Enchanting Exp per note in longest chain! Superpairs Rewards: Chain of 5: +1 Click Chain of 9: +2 Clicks Requires: Enchanting XXXV Click to play! | Metaphysical ExperimentChronomatron Colors on board: 10 XP Reward: 6k Enchanting Exp per note in longest chain! Superpairs Rewards: Chain of 5: +1 Click Chain of 9: +2 Clicks Chain of 12: +3 Clicks Requires: Enchanting XL Click to play! | ||||
Go BackTo Experimentation Table |
1. Number(s) appear for 2 seconds. 2. They all disappear! 3. Click them in order from memory.
Stake / Mode | Requirement | Grid Size | XP Reward | Superpairs Rewards | |
---|---|---|---|---|---|
XP Per Note In Highest Series | Cap | ||||
7x3 (21) | 3,500 | 70,000 (Series of 20) | Series of 5: +1 Click Series of 7: +2 Clicks | ||
7x4 (28) | 5,000 | 100,000 (Series of 20) | Series of 5: +1 Click Series of 7: +2 Clicks | ||
9x4 (36) | 7,000 | 140,000 (Series of 20) | Series of 5: +1 Click Series of 7: +2 Clicks Series of 9: +3 Clicks |
Supreme ExperimentUltrasequencer Grid size: 7x3 XP Reward: 3.5k Enchanting Exp per number in highest series! Superpairs Rewards: Series of 5: +1 Click Series of 7: +2 Clicks Requires: Enchanting XXV Click to play! | Transcendent ExperimentUltrasequencer Grid size: 7x4 XP Reward: 5k Enchanting Exp per number in highest series! Superpairs Rewards: Series of 5: +1 Click Series of 7: +2 Clicks Requires: Enchanting XXX Click to play! | Metaphysical ExperimentUltrasequencer Grid size: 9x4 XP Reward: 7k Enchanting Exp per number in highest series! Superpairs Rewards: Series of 5: +1 Click Series of 7: +2 Clicks Series of 9: +3 Clicks Requires: Enchanting XL Click to play! | ||||||
Go BackTo Experimentation Table |
Find pairs of items on the grid to unlock them.
Stake / Mode | Requirement | Starting Cost | Grid Size | Base Clicks | Completion Enchanting XP |
---|---|---|---|---|---|
7x2 (14) | 10 | 75,000 | |||
5x4 (20) | 12 | 200,000 | |||
5x4 (20) | 12 | 300,000 | |||
7x4 (28) | 14 | 400,000 | |||
7x4 (28) | 16 | 500,000 | |||
7x4 (28) | 12 (Add-on clicks doubled) | 600,000 |
Beginner ExperimentSuperpairs Grid Size: 7x2 Possible pairs: 3.5k-20k Enchanting Exp 10-30 Experience Bottles IV-V Enchanted Books Clicks: +10 default Requires: Enchanting X Starting cost: 25 XP Levels Click to play! | High ExperimentSuperpairs Grid Size: 5x4 Possible pairs: 10k-60k Enchanting Exp 5-20 Grand Experience Bottles Titanic Experience Bottle IV-V-VI Enchanted Books Clicks: +12 default Requires: Enchanting XX Starting cost: 50 XP Levels Click to play! | Grand ExperimentSuperpairs Grid Size: 5x4 Possible pairs: 15k-90k Enchanting Exp 5-20 Grand Experience Bottles Titanic Experience Bottle V-VI Enchanted Books 1 Metaphysical Serum Clicks: +12 default Requires: Enchanting XXV Starting cost: 75 XP Levels Click to play! | ||||||
Supreme ExperimentSuperpairs Grid Size: 7x4 Possible pairs: 60k-130k Enchanting Exp 5-20 Grand Experience Bottles Titanic Experience Bottle V-VI Enchanted Books 1 Metaphysical Serum Tiny chance to find VII books! Clicks: +14 default Requires: Enchanting XXX Starting cost: 100 XP Levels Click to play! | Transcendent ExperimentSuperpairs Grid Size: 7x4 Possible pairs: 80k-155k Enchanting Exp 5-20 Grand Experience Bottles 1-2 Titanic Experience Bottles V-VI Enchanted Books 1 Metaphysical Serum Very rare chance to find VII books! Clicks: +16 default Requires: Enchanting XL Starting cost: 200 XP Levels Click to play! | Metaphysical ExperimentSuperpairs Grid Size: 7x4 Possible pairs: 100k-200k Enchanting Exp 5-20 Grand Experience Bottles 1-2 Titanic Experience Bottles V-VI Enchanted Books 1 Metaphysical Serum Rare chance to find VII books! Clicks: +12 default Requires: Enchanting L Starting cost: 350 XP Levels Click to play! | ||||||
Go BackTo Experimentation Table |
Below are the weighted chances for each individual pair roll. Two of the slots are reserved for powerups, as those are rolled separately.
Pair | Weight | Odds Per Board (For at least 1) | Average # of Pairs Per Board |
---|---|---|---|
3,500-7,000 | 90 | 95.33% | 2.4 |
10,000-20,000 | 20 | 42.8% | 0.533 |
10-30 | 20 | 40.8% | 0.533 |
5-20 | 10 | 23.87% | 0.267 |
Basic-tier | 70 | 89.31% | 1.867 |
Advanced-tier | 15 | 33.90% | 0.4 |
Two powerups are guaranteed for each board and are rolled separately. They do not come in pairs.
Pair | Weight | Odds Per Board (For at least 1) | Average # Per Board |
---|---|---|---|
12 | 100% | 2 |
Pair | Weight | Odds Per Board (For at least 1) | Average # of Pairs Per Board |
---|---|---|---|
10,000-20,000 | 60 | 93.42% | 2.348 |
30,000-40,000 | 40 | 82.08% | 1.565 |
50,000-60,000 | 10 | 32.97% | 0.391 |
10-30 | 5 | 17.95% | 0.196 |
5-20 | 20 | 55.90% | 0.783 |
1-2 | 5 | 17.95% | 0.196 |
Basic-tier | 50 | 88.99% | 1.957 |
Advanced-tier | 40 | 82.08% | 1.565 |
Pair | Weight | Odds Per Board (For at least 1) | Average # Per Board |
---|---|---|---|
12 | 75% | 1.5 | |
3 | 18.75% | 0.38 | |
1 | 6.25% | 0.13 |
Pair | Weight | Odds Per Board (For at least 1) | Average # of Pairs Per Board |
---|---|---|---|
15,000-30,000 | 20 | 56.07% | 0.786 |
40,000-55,000 | 60 | 93.51% | 2.358 |
70,000-90,000 | 30 | 71.74% | 1.179 |
5-20 | 20 | 56.07% | 1.57 |
1-2 | 5 | 33.09% | 0.786 |
1 | 1 | 3.86% | 0.393 |
Basic-tier | 15 | 45.65% | 0.590 |
Advanced-tier | 70 | 96.25% | 2.751 |
Rare-tier | 3 | 11.19% | 0.118 |
Pair | Weight | Odds Per Board (For at least 1) | Average # Per Board |
---|---|---|---|
12 | 33.33% | 0.67 | |
3 | 8.33% | 0.17 | |
1 | 2.78% | 0.06 | |
20 | 55.56% | 1.11 |
Pair | Weight | Odds Per Board (For at least 1) | Average # of Pairs Per Board |
---|---|---|---|
50,000-70,000 | 60 | 97.79% | 3.305 |
90,000-120,000 | 50 | 95.47% | 2.754 |
5-20 | 15 | 57.41% | 0.826 |
1-2 | 15 | 57.41% | 0.826 |
1 | 1 | 5.37% | 0.055 |
Basic-tier | 5 | 24.3% | 0.275 |
Advanced-tier | 85 | 99.7% | 4.681 |
Rare-tier | 5 | 24.3% | 0.275 |
Ultra-tier (rolls once) | 0.2% (base) | 0.002 |
Pair | Weight | Odds Per Board (For at least 1) | Average # of Pairs Per Board |
---|---|---|---|
70,000-80,000 | 40 | 90.85% | 2.184 |
100,000-130,000 | 70 | 98.92% | 3.822 |
5-20 | 12 | 48.95% | 0.655 |
1-2 | 15 | 57.09% | 0.819 |
1 | 1 | 5.32% | 0.055 |
Advanced-tier | 90 | 99.79% | 4.914 |
Rare-tier | 10 | 42.76% | 0.546 |
Ultra-tier (rolls once) | 0.4% (base) | 0.004 |
Pair | Weight | Odds Per Board (For at least 1) | Average # of Pairs Per Board |
---|---|---|---|
80,000-100,000 | 20 | 67.55% | 1.078 |
130,000-150,000 | 90 | 99.77% | 4.851 |
5-20 | 9 | 39.01% | 0.485 |
1-2 | 15 | 56.60% | 0.809 |
1 | 1 | 5.26% | 0.054 |
1 | 1 | 5.26% | 0.054 |
Advanced-tier | 90 | 99.77% | 4.851 |
Rare-tier | 15 | 56.60% | 0.809 |
Ultra-tier (rolls once) | 1% (base) | 0.01 |
The formula to calculate the chance of at least one item being on the board as follows:
|
This multiplies the chance to not get the roll you want as many times as it can roll, and then subtracts that chance from 1 to see how often you would get it.
Note that TotalWeight does not include the weights of powerups, as those are rolled separately, and 2 are guaranteed on every board. This is also why the total slot count subtracts a possible pair roll.
Ultra-tier book-related formulas:
Item-related formulas: |
The formula for the average amount of times a pair roll shows up per board is as follows:
|
Since these are for pair rolls, multiplying by 2 shows how many times the items show up overall.
Powerups have a similar but simpler formula:
|
Book | Level | Weight | Chance |
---|---|---|---|
4 | 20 | 4.66% | |
4 | 20 | 4.66% | |
4 | 20 | 4.66% | |
1 | 4 | 0.93% | |
4 | 10 | 2.33% | |
4 | 20 | 4.66% | |
2 | 8 | 1.86% | |
2 | 7 | 1.63% | |
2 | 2 | 0.47% | |
1 | 2 | 0.47% | |
4 | 4 | 0.93% | |
4 | 2 | 0.47% | |
4 | 20 | 4.66% | |
2 | 6 | 1.40% | |
2 | 2 | 0.47% | |
4 | 2 | 0.47% | |
4 | 2 | 0.47% | |
4 | 6 | 1.40% | |
2 | 3 | 0.70% | |
4 | 20 | 4.66% | |
2 | 7 | 1.63% | |
3 | 10 | 2.33% | |
4 | 9 | 2.10% | |
2 | 7 | 1.63% | |
4 | 5 | 1.17% | |
2 | 5 | 1.17% | |
4 | 10 | 2.33% | |
4 | 7 | 1.63% | |
1 | 2 | 0.47% | |
4 | 8 | 1.86% | |
4 | 5 | 1.17% | |
4 | 6 | 1.40% | |
1 | 2 | 0.47% | |
4 | 5 | 1.17% | |
1 | 15 | 3.50% | |
1 | 4 | 0.93% | |
1 | 3 | 0.70% | |
1 | 1 | 0.23% | |
4 | 1 | 0.23% | |
4 | 2 | 0.47% | |
4 | 8 | 1.86% | |
4 | 2 | 0.47% | |
2 | 2 | 0.47% | |
4 | 4 | 0.93% | |
4 | 10 | 2.33% | |
4 | 10 | 2.33% | |
4 | 8 | 1.86% | |
4 | 5 | 1.17% | |
4 | 5 | 1.17% | |
4 | 6 | 1.40% | |
4 | 6 | 1.40% | |
1 | 4 | 0.93% | |
4 | 4 | 0.93% | |
3 | 10 | 2.33% | |
4 | 10 | 2.33% | |
4 | 9 | 2.10% | |
4 | 10 | 2.33% | |
1 | 7 | 1.63% | |
2 | 7 | 1.63% | |
2 | 8 | 1.86% |
Book | Level | Weight | Chance |
---|---|---|---|
5 | 20 | 4.78% | |
5 | 20 | 4.78% | |
5 | 20 | 4.78% | |
2 | 4 | 0.96% | |
5 | 10 | 2.39% | |
5 | 20 | 4.78% | |
3 | 8 | 1.91% | |
3 | 7 | 1.67% | |
3 | 2 | 0.48% | |
1 | 1 | 0.24% | |
5 | 4 | 0.96% | |
5 | 2 | 0.48% | |
5 | 20 | 4.78% | |
3 | 6 | 1.44% | |
3 | 2 | 0.48% | |
5 | 2 | 0.48% | |
5 | 2 | 0.48% | |
5 | 6 | 1.44% | |
3 | 3 | 0.72% | |
5 | 20 | 4.78% | |
3 | 7 | 1.67% | |
4 | 10 | 2.39% | |
5 | 9 | 2.15% | |
3 | 7 | 1.67% | |
5 | 5 | 1.20% | |
3 | 5 | 1.20% | |
5 | 10 | 2.39% | |
5 | 7 | 1.67% | |
1 | 1 | 0.24% | |
5 | 8 | 1.91% | |
5 | 5 | 1.20% | |
5 | 6 | 1.44% | |
1 | 2 | 0.48% | |
5 | 5 | 1.20% | |
1 | 10 | 2.39% | |
1 | 2 | 0.48% | |
2 | 3 | 0.72% | |
1 | 1 | 0.24% | |
5 | 1 | 0.24% | |
5 | 2 | 0.48% | |
5 | 8 | 1.91% | |
5 | 2 | 0.48% | |
3 | 2 | 0.48% | |
5 | 4 | 0.96% | |
5 | 10 | 2.39% | |
5 | 10 | 2.39% | |
5 | 8 | 1.91% | |
5 | 5 | 1.20% | |
5 | 5 | 1.20% | |
5 | 6 | 1.44% | |
5 | 6 | 1.44% | |
1 | 2 | 0.48% | |
5 | 4 | 0.96% | |
4 | 10 | 2.39% | |
5 | 10 | 2.39% | |
5 | 9 | 2.15% | |
5 | 10 | 2.39% | |
2 | 7 | 1.67% | |
3 | 7 | 1.67% | |
3 | 8 | 1.91% |
Book | Level | Weight | Chance |
---|---|---|---|
6 | 5 | 2.78% | |
6 | 10 | 5.56% | |
6 | 10 | 5.56% | |
6 | 5 | 2.78% | |
4 | 20 | 11.11% | |
6 | 5 | 2.78% | |
6 | 5 | 2.78% | |
6 | 5 | 2.78% | |
6 | 3 | 1.67% | |
6 | 5 | 2.78% | |
4 | 10 | 5.56% | |
6 | 20 | 11.11% | |
6 | 10 | 5.56% | |
6 | 5 | 2.78% | |
4 | 20 | 11.11% | |
6 | 5 | 2.78% | |
3 | 7 | 3.89% | |
4 | 10 | 5.56% | |
4 | 20 | 11.11% |
Book | Level | Weight | Chance |
---|---|---|---|
7 | 5 | 4.31% | |
7 | 5 | 4.31% | |
7 | 6 | 5.17% | |
6 | 5 | 4.31% | |
7 | 5 | 4.31% | |
5 | 7 | 6.03% | |
7 | 3 | 2.59% | |
7 | 5 | 4.31% | |
7 | 3 | 2.59% | |
7 | 3 | 2.59% | |
5 | 2 | 1.72% | |
7 | 3 | 2.59% | |
5 | 2 | 1.72% | |
4 | 2 | 1.72% | |
6 | 4 | 3.45% | |
7 | 2 | 1.72% | |
6 | 4 | 3.45% | |
6 | 3 | 2.59% | |
6 | 4 | 3.45% | |
6 | 3 | 2.59% | |
6 | 4 | 3.45% | |
5 | 5 | 4.31% | |
7 | 3 | 2.59% | |
7 | 5 | 4.31% | |
7 | 4 | 3.45% | |
5 | 2 | 1.72% | |
6 | 4 | 3.45% | |
7 | 3 | 2.59% | |
6 | 3 | 2.59% | |
5 | 5 | 4.31% | |
5 | 2 | 1.72% |
January 25th, 2022 | Doubled the chance to get ultra rare rewards. |
December 4th, 2020 | Added. | |
December 4th, 2020 | Added a button to replay the experiments up to 3 times a day. | |
Increased the daily XP cap from non-experiments raised from 50k -> 500k. | ||
Dramatically reduced the level requirements for top . | ||
April 21st, 2021 | Added the to the Superpairs rewards. | |
February 2nd, 2022 | Doubled the chance to get ultra rare rewards from Superpairs. | |
July 18th, 2023 | Fixed duplicate pairs sometimes showing up in Superpairs. | |
August 1st, 2023 | Added the to the Superpairs rewards. | |
Fixed getting two Instant Find powerups in a row causing both to not work. | ||
August 8th, 2023 | Fixed duplicate pairs of Experience Bottles sometimes showing up in Superpairs. | |
August 22nd, 2023 | Removed the from the Superpairs rewards. | |
September 12th, 2023 | Fixed getting the 3 Clicks powerup as a reward from non-highest difficulties. | |
October 4th, 2023 | Fixed the being listed as obtainable from Superpairs in the Guide. | |
November 28th, 2023 | Fixed not being rewarded when are used for a daily reset. | |
December 12th, 2023 | The rarity of books found in Superpairs are now labelled. | |
February 22nd, 2024 | Fixed sometimes showing less than 0 clicks after Superpairs ends. |
Experiments are performed on the Experimentation Table.
Experiments are minigames that grant Enchanting XP and Enchanting-related rewards. Experiments are performed on the Experimentation Table .
Players can freely play one time per day and can purchase additional games for set prices:
Reset | Cost |
---|---|
1 | |
2 | |
3 |
The table features two Add-On Experiments and the Main Experiment. The Main Experiment can be done once the player completes both Add-On Experiments.
Add-on experiments [ ], chronomatron [ ].
Chronomatron Completion Rewards
A visual and auditory memory game in which the player must memorize a sequence of color-coded "notes" and recite them. When the player successfully recites the sequence, the same sequence is played with an additional note added onto the end. The game ends when the player misses a note or completes 49 note chains, although the player is rewarded for completing at most 15 note chains. There are various tiers of this experiment:
Type | Colors on board | Rewards | Enchanting Level Required | Longest Chain | |
---|---|---|---|---|---|
XP per note in longest chain (capped at) | Superpairs clicks | ||||
High | 3 | 1500 (22,500 at 15th round) | 20 | 49 | |
Grand | 5 | 2500 (37,500 at 15th round) | 25 | ||
Supreme | 7 | 3500 (52,500 at 15th round) | 30 | ||
Transcendent | 8 | 4500 (67,500 at 15th round) | 35 | ||
Metaphysical | 10 | 6000 (90,000 at 15th round) | Chain of 12: +3 | 40 |
Type | Grid size | Rewards | Enchanting Level Required | |
---|---|---|---|---|
XP per number in highest series (capped at) | Superpairs clicks | |||
Supreme | 7x3 | 3500 (70,000 at 20th round) | 25 | |
Transcendent | 7x4 | 5000 (100,000 at 20th round) | 30 | |
Metaphysical | 9x4 | 7000 (140,000 at 20th round) | Series of 9: +3 | 40 |
Superpairs [ ].
Note: The Possible pairs XP bottles does not represent how many pairs of that specific bottle that the player can get in one experiment but rather how many are given from one pair.
There are 'Power Ups' a player can get while doing Superpairs. These three are "+1 Click, +(Amount of Xp)," +3 Clicks, Instant Find, and "+1 Click, Powerup for next click!"
Type | Grid size | Completion XP | Possible pairs | Clicks | Enchanting Level Required | Starting cost (in XP Levels) | ||
---|---|---|---|---|---|---|---|---|
XP | XP bottles | Enchanted Books | ||||||
Beginner | 7x2 | 75k | 3.5k-20k | Normal | IV-V | 10 | 10 | 25 |
High | 5x4 | 200k | 10k-60k | 5-20x 1x | IV-V-VI | 12 | 20 | 50 |
Grand | 5x4 | 300k | 15k-90k | Grand Titanic | V-VI | 12 | 25 | 75 |
Supreme | 7x4 | 400k | 60k-130k | Grand Titanic | V-VI Tiny chance to find VII | 14 | 30 | 100 |
Transcendent | 7x4 | 500k | 80k-155k | Grand Titanic | V-VI Very rare chance to find VII | 16 | 40 | 200 |
Metaphysical | 7x4 | 600k | 100k-200k | Grand Titanic | V-VI Rare chance to find VII | 12 Addon clicks doubled | 50 | 350 |
0.10 | Added and . | |
---|---|---|
0.19.2 | Added the to Superpairs rewards. | |
0.19.3 | Removed Piscary from the loot table. | |
0.19.4 | Patched being able to get +3 clicks on every difficulty. | |
0.20.1 | Halved the XP costs of renewing the Experimentation Table. |
Discord server now! is a Crafters-related Discord server that has a wiki search tool, giveaways, update news & leaks, guide & tutorial channels, crafting & carrying services, and a special texture pack for Crafters! |
Furniture | |
---|---|
Experimentation Table | |
Place this block on your island! Conduct wild enchanting experiments to gain bonus Enchanting Exp and items! |
Crafting [ ].
Superpairs [ ].
There are different tiers of Superpairs, each with a special grid size, skill requirement, and rewards.
Tier | Grid Size | Completion XP | Possible Pairs | Clicks | Level Required | Starting Cost | ||
---|---|---|---|---|---|---|---|---|
XP | XP Bottles | Enchanted Books | ||||||
Beginner | 7x2 | 75,000 XP | 3,500-20,000 XP | 10-30x | IV-V | 10 | 10 | 25 |
High | 5x4 | 200,000 XP | 10,000-60,000 XP | 5-20x 1x | IV-V-VI | 12 | 20 | 50 |
Grand | 5x4 | 300,000 XP | 15,000-90,000 XP | 5-20x 1-2x | V-VI | 12 | 25 | 75 |
Supreme | 7x4 | 400,000 XP | 50,000-120,000 XP | 5-20x 1-2x | V-VI VII | 14 | 30 | 100 |
Transcendent | 7x4 | 500,000 XP | 80,000-155,000 XP | 5-20x 1-2x | V-VI VII | 16 | 40 | 200 |
Please read (or don't) :)
Welcome to Prekoyte's Experimentation Table Simulator! This is an experimental release and is prone to bugs and issues. The simulator is still in development and more features will be added in the future.
More features will be added in the future. Stay tuned!
1. Profit Calculator
2. XP Bottle Amount
3. Keeping track of Enchanting XP
...and much more!
Superpairs - grand, superpairs - supreme, superpairs - transcendent, superpairs - metaphysical, these are the results of your last experiments, skyblock tools.
This site and its tools were made by me (Prekoyte), with the sole focus of containing "everything" you would need for a site. For that reason, contact me to suggest more tools!
For suggesting new features, bug support, and partnership requests.
© 2024 Skyblock Tools. All rights reserved.
Breaking [ ].
In Java Edition , an enchanting table requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, then the mining is slower and it drops nothing. In Bedrock Edition , a pickaxe is not required.
Block | Enchanting Table | |
---|---|---|
Hardness | 5 | |
Tool | ||
time | ||
Default | ||
Wooden | ||
Stone | ||
Iron | ||
Diamond | ||
Netherite | ||
Golden |
Ingredients | recipe |
---|---|
+ + | |
One-block tall maximal enchanting library
An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 Lapis Lazuli in its dedicated slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the Lapis Lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a Lapis Lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of Lapis Lazuli required have no effect.
Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the Lapis Lazuli requirement. For example, if the third enchantment listed is a level 30-50 enchantment, the player must have at least 30 levels, while paying only 3 levels and 3 Lapis Lazuli.
The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.
To increase the enchantment level, bookshelves should be placed next to the enchanting table while keeping one block of air between them. Placing any block between the enchantment table and the bookshelves - even a transparent one like a torch - prevents the table from connecting with the shelves. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table. See the enchantment mechanics page for more detailed information on this.
The enchanting table is 3 ⁄ 4 blocks high.
If an enchanting table is placed on ice , the player slides on it as though it is an ice block, just like with slabs . [ Java Edition only ] [ verify ]
Despite comprising largely of obsidian , they are not immune to destruction by the ender dragon . [1]
Enchanting interface.
The enchanting table's main purpose is to enchant items. The table can enchant all tools, armor and gear except [ Bedrock Edition only ] shears , flint and steel , carrot on a stick , warped fungus on a stick , shield , carved pumpkin , mob head , lead , compass , recovery compass , and horse armor ; all of these (excluding leads and horse armor) can instead be enchanted using an anvil and an appropriate enchanted book .
When a bookshelf is placed next to an enchanting table (with one block of air in between) it increases the maximum enchantment level. There must be 15 bookshelves around the enchanting table in order to obtain the maximum enchantment level of 30. See enchantment mechanics for more specific details.
Enchanting tables emit a light level of 7.
Glyphs flowing from the bookshelves animation.
The arcane glyphs that float from bookshelves to the enchanting table and the cryptic runes in the enchanting table's interface are written in the Standard Galactic Alphabet , which is a simple alphabet substitution cipher used in the Commander Keen series of computer games.
The arcane glyphs cannot be seen if "particles" in the video settings is set to "minimal".
The cryptic runes seen in the interface are randomly constructed from the following list of words:
Three to five words are chosen from the list and appended to each other, then displayed in the Standard Galactic Alphabet. Although sometimes the words chosen accidentally refer to mobs like Blazes and Elder Guardians, the words chosen are random and purely cosmetic; they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the spell's identity), and they are displayed only in the enchanting table. Only the cost and one of the enchantments are known.
By default, the GUI of an enchanting table is labeled "Enchant", but this name can be customized by naming the enchanting table in an anvil before placing it or by changing the CustomName tag using the / data command [ Java Edition only ] .
Enchanting tables can be placed under note blocks to produce "bass drum" sounds.
Enchanting tables cannot be pushed by pistons . They also cannot be pushed nor pulled by sticky pistons .
Java Edition :
Sound | Source | Description | Translation key | Volume | Pitch | Attenuation distance | ||
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | 1.0 | 0.8 | 16 | |||
Block placed | Blocks | When the block is placed | 1.0 | 0.8 | 16 | |||
Block breaking | Blocks | While the block is in the process of being broken | 0.25 | 0.5 | 16 | |||
Falling on the block with fall damage | 0.5 | 0.75 | 16 | |||||
Footsteps | Walking on the block | 0.15 | 1.0 | 16 |
Bedrock Edition :
Sound | Source | Description | Volume | Pitch | |
---|---|---|---|---|---|
Blocks | Once the block has broken | 1.0 | 0.8-1.0 | ||
Blocks | When the block is placed | 1.0 | 0.8-1.0 | ||
Blocks | While the block is in the process of being broken | 0.27 | 0.5 | ||
Players | Falling on the block with fall damage | 0.4 | 1.0 | ||
Players | Walking on the block | 0.3 | 1.0 | ||
Players | Jumping from the block | 0.12 | 1.0 | ||
Players | Falling on the block without fall damage | 0.22 | 1.0 |
Sound | Source | Description | Translation key | Volume | Pitch | Attenuation distance | ||
---|---|---|---|---|---|---|---|---|
Enchanting Table used | Blocks | When an enchanting table enchants an item | 1.0 | 0.9-1.0 | 16 |
Sound | Source | Description | Volume | Pitch | |
---|---|---|---|---|---|
Blocks | When an enchanting table enchants an item | 1.0 | 1.0 |
Name | Form | Translation key | |
---|---|---|---|
Enchanting Table | Block & Item |
Name | |
---|---|
Block entity |
Name | Numeric ID | Form | Translation key | ||
---|---|---|---|---|---|
Enchantment Table | Block & Giveable Item | Identical |
Name | Savegame ID |
---|---|
Block entity |
An enchanting table has a block entity associated with it that holds additional data about the block.
Icon | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | ||
---|---|---|---|---|---|---|
PS4 | Other | |||||
Construct an . | Pick up an enchantment table from a output. | 20G | Bronze |
Icon | In-game description | Parent | Actual requirements (if different) | ||
---|---|---|---|---|---|
Enchant an item at an Enchanting Table | Diamonds! | Insert an item in an , then apply an enchantment. |
COMMENTS
Experiments. Experiments are UI mini-games that grant rewards based on performance. There are three types of experiments: two add-on experiments and one main experiment. The add-on experiments earn you extra clicks on your next Superpairs as well as bonus Enchanting XP. The main-experiment, Superpairs, has you finding pairs of rewards on a grid ...
The Experimentation Table is a RARE piece of non-cosmetic Furniture that can be used daily where the player gets to play short games in exchange for Enchanting XP, level 3-7 Enchanted Books, and Experience Bottles. These games reset every day at 12:00 AM GMT or 7:00 PM EST/8:00 PM EDT. The recipe is unlocked when the player reaches Enchanting X. The Experimentation Table can be placed on a ...
When you do superpairs you can get special enchanted books, these books can not be obtained from the enchantment table. Books like protection 6, growth 6 and sharpness 6 are quite common if you are doing the highest tier (Which requires enchanting 50). These books are known as t6 enchants. They can be good for some quick cash.
Spoiler: PATREON. Usage Guide: 1. install the module. 2. open the Experimentation Table. 3. start one of the challenges/puzzles. 4. wait for it to start. 5. left click on the green square and repeat until you reach the limit (which is unknown, so get at least 20-25 for now)
Experiments are minigames that grant Enchanting XP and Enchanting-related rewards. Experiments are performed on the Experimentation Table. A player must first obtain an Experimentation Table and place it on their Private Island. Right clicking on it opens the Experiments interface. Players can freely play one time per day and can purchase additional games for set prices: The table features two ...
Learn how to use the experimentation table in Minecraft Hypixel Skyblock with this easy tutorial. Boost your enchanting skill and get more rewards.
Hello there everyone! My name is Derailious, and today I will be going over the rest of the new enchanting updating in Hypixel Skyblock, focusing mostly on t...
What is an experiment table and does enchanting levels help it? Thread starter Tybro1215; Start date Feb 3, 2021 . T. Tybro1215 Active Member. Tybro1215. Joined Aug 12, 2020 Messages 188 ...
• Steps o Get a chain of 12 on Chronomatron for + 3 clicks o Get a chain of 9 on Ultrasequencer for +3 clicks o Get RNG lucky on Superpairs - Good l...
Experimentation Table is a Furniture. Experimentation Table recipe can be unlocked at Enchanting level 10. 8x Oak Log 1x Bottle o' Enchanting Superpairs is a minigame where player needs to find pairs of items on the grid to unlock them. If player is unsuccessful for finding the item's other pair, the grids are hidden again. Player can memorize the items to match them up later when found its ...
Total Profit: Worthless coins. Total XP: Worthless. Ultra Enchantments: 0. Rare Enchantments: 0. Advanced Enchantments: 0. Basic Enchantments: 0. This is the complete history of your experiments! Play the experimentation table as if you were on Hypixel Skyblock with 1:1 drops and chances. Includes profit and xp calculators aswell.
Luck VII = 45m. Power VII = 96m. Protection VII = 38.5m. Smite VII = 3.6m. Titan Killer VII = 40m. Conclusion: Important: Despite being profitable, players rarely use Titan Killer, Prosecute, Triple Strike and Thunderbolt because Giant Killer, Execute, First Strike, and Thunderlord are better enchantments than those.
Experimentation Table Solver; Ultrasequencer: The ultrasequencer experiment shows a variety of dyes that you need to click in a certain order adding an extra dye each level. This solver highlights the correct order to never forget the order again! Chronomatron: The chronomatron plays a series of notes that you have to repeat, adding 1 note each ...
In this video, iCheppy covers Dankers Skyblock Mod! A free skyblock mod to help with the latest skyblock update, with experimentation table solvers for easy ...
An enchanting table[a] is a block used to spend experience and lapis lazuli to enchant tools, weapons, armor and books. Enchanting tables draw power from bookshelves placed around them, improving applied enchantments at the expense of level requirement. In Java Edition, an enchanting table requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, then the ...
The Experimentation Table. Beyond the traditional enchantment table lies the experimentation table, a rare piece of non-cosmetic furniture that offers enchanting XP, enchanted books of levels 3-7, and experience bottles. Crafted with 8 oak wood, 6 lapis lazuli, and 1 glass bottle, the experimentation table is a treasure trove of enchanting ...
Download the mod: https://github.com/bowser0000/SkyblockMod/releases#shorts_____💬 - Discord: https://discord.gg/PY4Yttm🐦 - Twitter: https://twit...
To make the best enchanting table setup, you'll need 15 bookshelves. With your 15 bookshelves, set your enchanting table down before creating a 5×5 square around it, leaving a gap as a doorway ...
Reaction score. 1,265. Jul 1, 2023. #2. There's no real way to get Enchanting XP other than the Experimentation Table. You can get up to 600,000 Enchanting XP from the Enchanting Table per day, but you could easily get 600,000 XP from one round of the Experimentation Table if you're lucky. If you have a Booster Cookie (or just some Bits left ...
What is your IGN? (in game name)Dreaming_Axolotl.what is your texture pack?survival texture pack: https://vanillatweaks.net/pvp texture pack:https://www.medi...
Wizzway. • 1 yr. ago. Just enchant a item, remove the enchant, enchant it, remove it and keep repeating until you reach the level you need for experimentation table. 4. Reply. Award. Share. so the headline gives it away: i am looking for the best earlygame method for lvling enchanting without an experimentation table. i just started an….
FirstPlaceFishing FISHYGuild Master. Some of you may know DSM, as it's one of the major SB mods [Alongside SBA, SBE & NEU]. Recently, they added support for the experiment solvers [all 3 minigames], and it's one of the easiest ones to use. It's as easy as installing it, doing /dsm, and enabling the experimentation table solvers.
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