- TPC and eLearning
- What's NEW at TPC?
- Read Watch Interact
- Practice Review Test
- Teacher-Tools
- Request a Demo
- Get A Quote
- Subscription Selection
- Seat Calculator
- Ad Free Account
- Edit Profile Settings
- Metric Conversions Questions
- Metric System Questions
- Metric Estimation Questions
- Significant Digits Questions
- Proportional Reasoning
- Acceleration
- Distance-Displacement
- Dots and Graphs
- Graph That Motion
- Match That Graph
- Name That Motion
- Motion Diagrams
- Pos'n Time Graphs Numerical
- Pos'n Time Graphs Conceptual
- Up And Down - Questions
- Balanced vs. Unbalanced Forces
- Change of State
- Force and Motion
- Mass and Weight
- Match That Free-Body Diagram
- Net Force (and Acceleration) Ranking Tasks
- Newton's Second Law
- Normal Force Card Sort
- Recognizing Forces
- Air Resistance and Skydiving
- Solve It! with Newton's Second Law
- Which One Doesn't Belong?
- Component Addition Questions
- Head-to-Tail Vector Addition
- Projectile Mathematics
- Trajectory - Angle Launched Projectiles
- Trajectory - Horizontally Launched Projectiles
- Vector Addition
- Vector Direction
- Which One Doesn't Belong? Projectile Motion
- Forces in 2-Dimensions
- Being Impulsive About Momentum
- Explosions - Law Breakers
- Hit and Stick Collisions - Law Breakers
- Case Studies: Impulse and Force
- Impulse-Momentum Change Table
- Keeping Track of Momentum - Hit and Stick
- Keeping Track of Momentum - Hit and Bounce
- What's Up (and Down) with KE and PE?
- Energy Conservation Questions
- Energy Dissipation Questions
- Energy Ranking Tasks
- LOL Charts (a.k.a., Energy Bar Charts)
- Match That Bar Chart
- Words and Charts Questions
- Name That Energy
- Stepping Up with PE and KE Questions
- Case Studies - Circular Motion
- Circular Logic
- Forces and Free-Body Diagrams in Circular Motion
- Gravitational Field Strength
- Universal Gravitation
- Angular Position and Displacement
- Linear and Angular Velocity
- Angular Acceleration
- Rotational Inertia
- Balanced vs. Unbalanced Torques
- Getting a Handle on Torque
- Torque-ing About Rotation
- Properties of Matter
- Fluid Pressure
- Buoyant Force
- Sinking, Floating, and Hanging
- Pascal's Principle
- Flow Velocity
- Bernoulli's Principle
- Balloon Interactions
- Charge and Charging
- Charge Interactions
- Charging by Induction
- Conductors and Insulators
- Coulombs Law
- Electric Field
- Electric Field Intensity
- Polarization
- Case Studies: Electric Power
- Know Your Potential
- Light Bulb Anatomy
- I = ∆V/R Equations as a Guide to Thinking
- Parallel Circuits - ∆V = I•R Calculations
- Resistance Ranking Tasks
- Series Circuits - ∆V = I•R Calculations
- Series vs. Parallel Circuits
- Equivalent Resistance
- Period and Frequency of a Pendulum
- Pendulum Motion: Velocity and Force
- Energy of a Pendulum
- Period and Frequency of a Mass on a Spring
- Horizontal Springs: Velocity and Force
- Vertical Springs: Velocity and Force
- Energy of a Mass on a Spring
- Decibel Scale
- Frequency and Period
- Closed-End Air Columns
- Name That Harmonic: Strings
- Rocking the Boat
- Wave Basics
- Matching Pairs: Wave Characteristics
- Wave Interference
- Waves - Case Studies
- Color Addition and Subtraction
- Color Filters
- If This, Then That: Color Subtraction
- Light Intensity
- Color Pigments
- Converging Lenses
- Curved Mirror Images
- Law of Reflection
- Refraction and Lenses
- Total Internal Reflection
- Who Can See Who?
- Lab Equipment
- Lab Procedures
- Formulas and Atom Counting
- Atomic Models
- Bond Polarity
- Entropy Questions
- Cell Voltage Questions
- Heat of Formation Questions
- Reduction Potential Questions
- Oxidation States Questions
- Measuring the Quantity of Heat
- Hess's Law
- Oxidation-Reduction Questions
- Galvanic Cells Questions
- Thermal Stoichiometry
- Molecular Polarity
- Quantum Mechanics
- Balancing Chemical Equations
- Bronsted-Lowry Model of Acids and Bases
- Classification of Matter
- Collision Model of Reaction Rates
- Density Ranking Tasks
- Dissociation Reactions
- Complete Electron Configurations
- Elemental Measures
- Enthalpy Change Questions
- Equilibrium Concept
- Equilibrium Constant Expression
- Equilibrium Calculations - Questions
- Equilibrium ICE Table
- Intermolecular Forces Questions
- Ionic Bonding
- Lewis Electron Dot Structures
- Limiting Reactants
- Line Spectra Questions
- Mass Stoichiometry
- Measurement and Numbers
- Metals, Nonmetals, and Metalloids
- Metric Estimations
- Metric System
- Molarity Ranking Tasks
- Mole Conversions
- Name That Element
- Names to Formulas
- Names to Formulas 2
- Nuclear Decay
- Particles, Words, and Formulas
- Periodic Trends
- Precipitation Reactions and Net Ionic Equations
- Pressure Concepts
- Pressure-Temperature Gas Law
- Pressure-Volume Gas Law
- Chemical Reaction Types
- Significant Digits and Measurement
- States Of Matter Exercise
- Stoichiometry Law Breakers
- Stoichiometry - Math Relationships
- Subatomic Particles
- Spontaneity and Driving Forces
- Gibbs Free Energy
- Volume-Temperature Gas Law
- Acid-Base Properties
- Energy and Chemical Reactions
- Chemical and Physical Properties
- Valence Shell Electron Pair Repulsion Theory
- Writing Balanced Chemical Equations
- Mission CG1
- Mission CG10
- Mission CG2
- Mission CG3
- Mission CG4
- Mission CG5
- Mission CG6
- Mission CG7
- Mission CG8
- Mission CG9
- Mission EC1
- Mission EC10
- Mission EC11
- Mission EC12
- Mission EC2
- Mission EC3
- Mission EC4
- Mission EC5
- Mission EC6
- Mission EC7
- Mission EC8
- Mission EC9
- Mission RL1
- Mission RL2
- Mission RL3
- Mission RL4
- Mission RL5
- Mission RL6
- Mission KG7
- Mission RL8
- Mission KG9
- Mission RL10
- Mission RL11
- Mission RM1
- Mission RM2
- Mission RM3
- Mission RM4
- Mission RM5
- Mission RM6
- Mission RM8
- Mission RM10
- Mission LC1
- Mission RM11
- Mission LC2
- Mission LC3
- Mission LC4
- Mission LC5
- Mission LC6
- Mission LC8
- Mission SM1
- Mission SM2
- Mission SM3
- Mission SM4
- Mission SM5
- Mission SM6
- Mission SM8
- Mission SM10
- Mission KG10
- Mission SM11
- Mission KG2
- Mission KG3
- Mission KG4
- Mission KG5
- Mission KG6
- Mission KG8
- Mission KG11
- Mission F2D1
- Mission F2D2
- Mission F2D3
- Mission F2D4
- Mission F2D5
- Mission F2D6
- Mission KC1
- Mission KC2
- Mission KC3
- Mission KC4
- Mission KC5
- Mission KC6
- Mission KC7
- Mission KC8
- Mission AAA
- Mission SM9
- Mission LC7
- Mission LC9
- Mission NL1
- Mission NL2
- Mission NL3
- Mission NL4
- Mission NL5
- Mission NL6
- Mission NL7
- Mission NL8
- Mission NL9
- Mission NL10
- Mission NL11
- Mission NL12
- Mission MC1
- Mission MC10
- Mission MC2
- Mission MC3
- Mission MC4
- Mission MC5
- Mission MC6
- Mission MC7
- Mission MC8
- Mission MC9
- Mission RM7
- Mission RM9
- Mission RL7
- Mission RL9
- Mission SM7
- Mission SE1
- Mission SE10
- Mission SE11
- Mission SE12
- Mission SE2
- Mission SE3
- Mission SE4
- Mission SE5
- Mission SE6
- Mission SE7
- Mission SE8
- Mission SE9
- Mission VP1
- Mission VP10
- Mission VP2
- Mission VP3
- Mission VP4
- Mission VP5
- Mission VP6
- Mission VP7
- Mission VP8
- Mission VP9
- Mission WM1
- Mission WM2
- Mission WM3
- Mission WM4
- Mission WM5
- Mission WM6
- Mission WM7
- Mission WM8
- Mission WE1
- Mission WE10
- Mission WE2
- Mission WE3
- Mission WE4
- Mission WE5
- Mission WE6
- Mission WE7
- Mission WE8
- Mission WE9
- Vector Walk Interactive
- Name That Motion Interactive
- Kinematic Graphing 1 Concept Checker
- Kinematic Graphing 2 Concept Checker
- Graph That Motion Interactive
- Two Stage Rocket Interactive
- Rocket Sled Concept Checker
- Force Concept Checker
- Free-Body Diagrams Concept Checker
- Free-Body Diagrams The Sequel Concept Checker
- Skydiving Concept Checker
- Elevator Ride Concept Checker
- Vector Addition Concept Checker
- Vector Walk in Two Dimensions Interactive
- Name That Vector Interactive
- River Boat Simulator Concept Checker
- Projectile Simulator 2 Concept Checker
- Projectile Simulator 3 Concept Checker
- Hit the Target Interactive
- Turd the Target 1 Interactive
- Turd the Target 2 Interactive
- Balance It Interactive
- Go For The Gold Interactive
- Egg Drop Concept Checker
- Fish Catch Concept Checker
- Exploding Carts Concept Checker
- Collision Carts - Inelastic Collisions Concept Checker
- Its All Uphill Concept Checker
- Stopping Distance Concept Checker
- Chart That Motion Interactive
- Roller Coaster Model Concept Checker
- Uniform Circular Motion Concept Checker
- Horizontal Circle Simulation Concept Checker
- Vertical Circle Simulation Concept Checker
- Race Track Concept Checker
- Gravitational Fields Concept Checker
- Orbital Motion Concept Checker
- Angular Acceleration Concept Checker
- Balance Beam Concept Checker
- Torque Balancer Concept Checker
- Aluminum Can Polarization Concept Checker
- Charging Concept Checker
- Name That Charge Simulation
- Coulomb's Law Concept Checker
- Electric Field Lines Concept Checker
- Put the Charge in the Goal Concept Checker
- Circuit Builder Concept Checker (Series Circuits)
- Circuit Builder Concept Checker (Parallel Circuits)
- Circuit Builder Concept Checker (∆V-I-R)
- Circuit Builder Concept Checker (Voltage Drop)
- Equivalent Resistance Interactive
- Pendulum Motion Simulation Concept Checker
- Mass on a Spring Simulation Concept Checker
- Particle Wave Simulation Concept Checker
- Boundary Behavior Simulation Concept Checker
- Slinky Wave Simulator Concept Checker
- Simple Wave Simulator Concept Checker
- Wave Addition Simulation Concept Checker
- Standing Wave Maker Simulation Concept Checker
- Color Addition Concept Checker
- Painting With CMY Concept Checker
- Stage Lighting Concept Checker
- Filtering Away Concept Checker
- InterferencePatterns Concept Checker
- Young's Experiment Interactive
- Plane Mirror Images Interactive
- Who Can See Who Concept Checker
- Optics Bench (Mirrors) Concept Checker
- Name That Image (Mirrors) Interactive
- Refraction Concept Checker
- Total Internal Reflection Concept Checker
- Optics Bench (Lenses) Concept Checker
- Kinematics Preview
- Velocity Time Graphs Preview
- Moving Cart on an Inclined Plane Preview
- Stopping Distance Preview
- Cart, Bricks, and Bands Preview
- Fan Cart Study Preview
- Friction Preview
- Coffee Filter Lab Preview
- Friction, Speed, and Stopping Distance Preview
- Up and Down Preview
- Projectile Range Preview
- Ballistics Preview
- Juggling Preview
- Marshmallow Launcher Preview
- Air Bag Safety Preview
- Colliding Carts Preview
- Collisions Preview
- Engineering Safer Helmets Preview
- Push the Plow Preview
- Its All Uphill Preview
- Energy on an Incline Preview
- Modeling Roller Coasters Preview
- Hot Wheels Stopping Distance Preview
- Ball Bat Collision Preview
- Energy in Fields Preview
- Weightlessness Training Preview
- Roller Coaster Loops Preview
- Universal Gravitation Preview
- Keplers Laws Preview
- Kepler's Third Law Preview
- Charge Interactions Preview
- Sticky Tape Experiments Preview
- Wire Gauge Preview
- Voltage, Current, and Resistance Preview
- Light Bulb Resistance Preview
- Series and Parallel Circuits Preview
- Thermal Equilibrium Preview
- Linear Expansion Preview
- Heating Curves Preview
- Electricity and Magnetism - Part 1 Preview
- Electricity and Magnetism - Part 2 Preview
- Vibrating Mass on a Spring Preview
- Period of a Pendulum Preview
- Wave Speed Preview
- Slinky-Experiments Preview
- Standing Waves in a Rope Preview
- Sound as a Pressure Wave Preview
- DeciBel Scale Preview
- DeciBels, Phons, and Sones Preview
- Sound of Music Preview
- Shedding Light on Light Bulbs Preview
- Models of Light Preview
- Electromagnetic Radiation Preview
- Electromagnetic Spectrum Preview
- EM Wave Communication Preview
- Digitized Data Preview
- Light Intensity Preview
- Concave Mirrors Preview
- Object Image Relations Preview
- Snells Law Preview
- Reflection vs. Transmission Preview
- Magnification Lab Preview
- Reactivity Preview
- Ions and the Periodic Table Preview
- Periodic Trends Preview
- Chemical Reactions Preview
- Intermolecular Forces Preview
- Melting Points and Boiling Points Preview
- Bond Energy and Reactions Preview
- Reaction Rates Preview
- Ammonia Factory Preview
- Stoichiometry Preview
- Nuclear Chemistry Preview
- Gaining Teacher Access
- Task Tracker Directions
- Conceptual Physics Course
- On-Level Physics Course
- Honors Physics Course
- Chemistry Concept Builders
- All Chemistry Resources
- Users Voice
- Tasks and Classes
- Webinars and Trainings
- Subscription
- Subscription Locator
- 1-D Kinematics
- Newton's Laws
- Vectors - Motion and Forces in Two Dimensions
- Momentum and Its Conservation
- Work and Energy
- Circular Motion and Satellite Motion
- Thermal Physics
- Static Electricity
- Electric Circuits
- Vibrations and Waves
- Sound Waves and Music
- Light and Color
- Reflection and Mirrors
- Measurement and Calculations
- Elements, Atoms, and Ions
- Compounds,Names, and Formulas
- The Modern Atomic Model
- Chemical Bonding
- About the Physics Interactives
- Task Tracker
- Usage Policy
- Newtons Laws
- Vectors and Projectiles
- Forces in 2D
- Momentum and Collisions
- Circular and Satellite Motion
- Balance and Rotation
- Electromagnetism
- Waves and Sound
- Atomic Physics
- Forces in Two Dimensions
- Work, Energy, and Power
- Circular Motion and Gravitation
- Sound Waves
- 1-Dimensional Kinematics
- Circular, Satellite, and Rotational Motion
- Einstein's Theory of Special Relativity
- Waves, Sound and Light
- QuickTime Movies
- About the Concept Builders
- Pricing For Schools
- Directions for Version 2
- Measurement and Units
- Relationships and Graphs
- Rotation and Balance
- Vibrational Motion
- Reflection and Refraction
- Teacher Accounts
- Kinematic Concepts
- Kinematic Graphing
- Wave Motion
- Sound and Music
- About CalcPad
- 1D Kinematics
- Vectors and Forces in 2D
- Simple Harmonic Motion
- Rotational Kinematics
- Rotation and Torque
- Rotational Dynamics
- Electric Fields, Potential, and Capacitance
- Transient RC Circuits
- Light Waves
- Units and Measurement
- Stoichiometry
- Molarity and Solutions
- Thermal Chemistry
- Acids and Bases
- Kinetics and Equilibrium
- Solution Equilibria
- Oxidation-Reduction
- Nuclear Chemistry
- Newton's Laws of Motion
- Work and Energy Packet
- Static Electricity Review
- NGSS Alignments
- 1D-Kinematics
- Projectiles
- Circular Motion
- Magnetism and Electromagnetism
- Graphing Practice
- About the ACT
- ACT Preparation
- For Teachers
- Other Resources
- Solutions Guide
- Solutions Guide Digital Download
- Motion in One Dimension
- Work, Energy and Power
- Chemistry of Matter
- Measurement and the Metric System
- Early Atomic Models
- Names and Formulas
- Algebra Based On-Level Physics
- Honors Physics
- Conceptual Physics
- Other Tools
- Frequently Asked Questions
- Purchasing the Download
- Purchasing the Digital Download
- About the NGSS Corner
- NGSS Search
- Force and Motion DCIs - High School
- Energy DCIs - High School
- Wave Applications DCIs - High School
- Force and Motion PEs - High School
- Energy PEs - High School
- Wave Applications PEs - High School
- Crosscutting Concepts
- The Practices
- Physics Topics
- NGSS Corner: Activity List
- NGSS Corner: Infographics
- About the Toolkits
- Position-Velocity-Acceleration
- Position-Time Graphs
- Velocity-Time Graphs
- Newton's First Law
- Newton's Second Law
- Newton's Third Law
- Terminal Velocity
- Projectile Motion
- Forces in 2 Dimensions
- Impulse and Momentum Change
- Momentum Conservation
- Work-Energy Fundamentals
- Work-Energy Relationship
- Roller Coaster Physics
- Satellite Motion
- Electric Fields
- Circuit Concepts
- Series Circuits
- Parallel Circuits
- Describing-Waves
- Wave Behavior Toolkit
- Standing Wave Patterns
- Resonating Air Columns
- Wave Model of Light
- Plane Mirrors
- Curved Mirrors
- Teacher Guide
- Using Lab Notebooks
- Current Electricity
- Light Waves and Color
- Reflection and Ray Model of Light
- Refraction and Ray Model of Light
- Teacher Resources
- Subscriptions
- Newton's Laws
- Einstein's Theory of Special Relativity
- About Concept Checkers
- School Pricing
- Newton's Laws of Motion
- Newton's First Law
- Newton's Third Law
The Kinematic Equations
- Kinematic Equations Introduction
- Solving Problems with Kinematic Equations
- Kinematic Equations and Free Fall
- Sample Problems and Solutions
- Kinematic Equations and Kinematic Graphs
There are a variety of quantities associated with the motion of objects - displacement (and distance), velocity (and speed), acceleration , and time. Knowledge of each of these quantities provides descriptive information about an object's motion. For example, if a car is known to move with a constant velocity of 22.0 m/s, North for 12.0 seconds for a northward displacement of 264 meters, then the motion of the car is fully described. And if a second car is known to accelerate from a rest position with an eastward acceleration of 3.0 m/s 2 for a time of 8.0 seconds, providing a final velocity of 24 m/s, East and an eastward displacement of 96 meters, then the motion of this car is fully described. These two statements provide a complete description of the motion of an object. However, such completeness is not always known. It is often the case that only a few parameters of an object's motion are known, while the rest are unknown. For example as you approach the stoplight, you might know that your car has a velocity of 22 m/s, East and is capable of a skidding acceleration of 8.0 m/s 2 , West. However you do not know the displacement that your car would experience if you were to slam on your brakes and skid to a stop; and you do not know the time required to skid to a stop. In such an instance as this, the unknown parameters can be determined using physics principles and mathematical equations (the kinematic equations).
The kinematic equations are a set of four equations that can be utilized to predict unknown information about an object's motion if other information is known. The equations can be utilized for any motion that can be described as being either a constant velocity motion (an acceleration of 0 m/s/s) or a constant acceleration motion. They can never be used over any time period during which the acceleration is changing. Each of the kinematic equations include four variables. If the values of three of the four variables are known, then the value of the fourth variable can be calculated. In this manner, the kinematic equations provide a useful means of predicting information about an object's motion if other information is known. For example, if the acceleration value and the initial and final velocity values of a skidding car is known, then the displacement of the car and the time can be predicted using the kinematic equations. Lesson 6 of this unit will focus upon the use of the kinematic equations to predict the numerical values of unknown quantities for an object's motion.
The four kinematic equations that describe an object's motion are:
There are a variety of symbols used in the above equations. Each symbol has its own specific meaning. The symbol d stands for the displacement of the object. The symbol t stands for the time for which the object moved. The symbol a stands for the acceleration of the object. And the symbol v stands for the velocity of the object; a subscript of i after the v (as in v i ) indicates that the velocity value is the initial velocity value and a subscript of f (as in v f ) indicates that the velocity value is the final velocity value.
Each of these four equations appropriately describes the mathematical relationship between the parameters of an object's motion. As such, they can be used to predict unknown information about an object's motion if other information is known. In the next part of Lesson 6 we will investigate the process of doing this.
IMAGES
VIDEO