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  1. (PDF) Virtual reality in K-12 and higher education: A systematic review

    literature review of virtual reality

  2. (PDF) Virtual Reality in Festivals: A Systematic Literature Review and

    literature review of virtual reality

  3. Literature review of Virtual Reality and Augmented Reality for

    literature review of virtual reality

  4. (PDF) Virtual reality affordances for oral communication in English as

    literature review of virtual reality

  5. (PDF) VIRTUAL REALITY IN MARKETING LITERATURE: REVIEW AND THEORY

    literature review of virtual reality

  6. (PDF) Virtual Reality Applied to the Study of the Interaction between

    literature review of virtual reality

VIDEO

  1. Digital Transformation in Libraries : Implementation of Virtual Reality and Augmented Reality

  2. Vernacular Reality: Intro to Language Learning with VR

  3. VR Headset review || virtual reality #viral #shortsvideo #ytshorts

  4. CONVRGENCE

  5. Design Principles for Online EE Programs

  6. Apple Vision Pro Review

COMMENTS

  1. Systematic literature review: The use of virtual reality as a learning

    Literature Review Before the emergence of virtual reality technology, in 1960 there were several concepts that led to virtual reality such as cyberspace, synthetic environment, artificial reality, simulator technology and so on. but this concept continues to grow until finally a concept emerges where humans can interact with various objects ...

  2. (PDF) A Systematic Literature Review on Extended Reality: Virtual

    A Systematic Literature Review on Extende d Reality: Virtual, Augmented and Mixed Reality in Coll aborative Working Life Setting International Journal of Virtual Reality, 2 1(2 ), 1- 28 .

  3. How Virtual Reality Technology Has Changed Our Lives: An Overview of

    Overall, this literature review shows how virtual reality technology has the potential to be a greatly beneficial tool in a multitude of applications and a wide variety of fields. VR as a technology is still in its early stages, but more people are becoming interested in it and are optimistic about seeing what kind of changes VR can make in ...

  4. A systematic review of immersive virtual reality applications for

    A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Author links open overlay panel Jaziar Radianti a, ... Traditionally, the systematic literature review process is often done directly on a spreadsheet, including the list of identified articles and ...

  5. A systematic review of virtual and augmented realities in higher

    Although many systematic reviews (Merchant et al., Citation 2014; Pellas et al., Citation 2021; Radianti et al., Citation 2020) and other types of literature reviews on virtual and augmented realities in higher education have been published, none address how and when learning with augmented reality is effective. In other words, the literature ...

  6. Virtual reality and collaborative learning: a systematic literature review

    The systematic review used two databases: Scopus and Web of Science. The search query contained the following key elements: 1) collaborative interaction, 2) VR, 3) education, training and learning, 4) simulations of a three-dimensional nature, 5) empirical data and 6) the use of a system (application or prototype).

  7. Shopping in virtual reality: A literature review and future agenda

    Abstract. Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent proliferation of consumer-grade head-mounted VR displays, several industries have started to wake up to the possible potential of virtual reality. One typical area in the early stages of the adoption of these technologies is marketing ...

  8. In too deep? A systematic literature review of fully-immersive virtual

    Background: Virtual reality technology holds great promise in improving the health and well-being of older adults; however, this technology is associated with potential risks that may outweigh the benefits. The purpose of this systematic review is to synthesize and critique the existing literature on fully-immersive virtual reality interventions for older adults and the associated risk of ...

  9. PDF New realities: a systematic literature review on vir tual reality and

    2.0 Literature Review 2.1 Virtual Reality The commonly accepted definition for VR is the use of computer-generated 3D environment, that the user can navigate and interact with, r esulting in real-time simulation of one or more of the user's five senses (Burdea & Coiffet, 2003; Gutierrez, Vexo, & Thalmann, 2008; Guttentag, 2010). More

  10. Visualization in virtual reality: a systematic review

    Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, the emphasis has been on the employment of game technologies. Despite the growing interest and potential, visualization studies have lacked a common baseline in the transition period of ...

  11. The impact of virtual reality on student engagement in the classroom-a

    The literature review finds that using VR in the classroom can positively impact student engagement and learning outcomes. An interesting finding is that VR can be a promising tool for providing education to students with learning disabilities. ... A systematic review of immersive virtual reality applications for higher education: design ...

  12. PDF Systematic literature review and bibliometric analysis on virtual

    The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited arti-cles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the ...

  13. A Systematic Literature Review of Virtual, Augmented, and Mixed Reality

    Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and communication technologies have been recognised and implemented in healthcare in recent years. One of the popular application ways is games, due to the potential benefits of providing an engaging and immersive experience in a virtual environment.

  14. A Virtual Reality and Retailing Literature Review: Current Focus

    This literature review reveals the current research focus, underlying themes and prominent research gaps in the Virtual Reality (VR) literature. 89 journal articles from the 22 years are thematically analysed in order to non-obvious reveal interconnections and themes, including research focus over time and underlying themes by research discipline.

  15. (PDF) A Literature Review on Immersive Virtual Reality in Education

    A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives ... Virtual reality technology is an increasingly accessible technology with great potential for ...

  16. A systematic literature review on Virtual Reality and Augmented Reality

    We attempted to progress through the review of papers that had been shorted out. Moreover, we will conduct and report steps in iterations to allow for a full examination of the SLR. A. Selection of primary studies The initial research criteria was to find papers by using the basic keywords like "Virtual reality", "Augmented reality",

  17. In too deep? A systematic literature review of fully‐immersive virtual

    Use of virtual reality can lead to cybersickness symptoms such as dizziness and nausea, which can be especially harmful for older adults. Therefore, the purpose of this systematic review is to synthesize and critique the existing literature on fully-immersive virtual reality interventions for older adults and the associated risk of cybersickness.

  18. How do consumers evaluate products in virtual reality? A literature

    This paper aims to review the existing literature about consumers' evaluation of products in virtual reality (VR), provide an accurate overview of this field, systematise the knowledge developed so far, identify the research gaps and propose a future research agenda.,A systematic literature review was performed on Scopus and Web of Science ...

  19. (PDF) A Literature Review of Virtual Reality in Interpreting Teaching

    Through content analysis to conduct a systematic literature review, it aims to systematically analyze the development trend, hot research topics and mainstream research methods of virtual reality ...

  20. [Pdf] a Literature Review on Immersive Virtual Reality in Education

    A survey on the scientific literature on the advantages and potentials in the use of Immersive Virtual Reality in Education in the last two years shows how VR in general, and immersive VR in particular, has been used mostly for adult training in special situations or for university students. Since the first time the term "Virtual Reality" (VR) has been used back in the 60s, VR has evolved in ...

  21. Evaluating User Engagement and Preference in Virtual Reality and

    LITERATURE REVIEW. Jaron Lanier (1992) defined VR as a three-dimensional, computer-generated environment where people can immerse, explore and interact. According to Milgram and Kishino's reality-virtuality continuum (1994), mixed reality (MR) refers to cases in which real and virtual objects are displayed together.

  22. A Systematic literature review on implementation of virtual reality for

    Virtual Reality Application in Learning So Far From the literature review data thats has been collected, this research know that although the level of interest in the use of Virtual Reality is quite high[27], the readiness of Virtual Reality to be applied in learning systems is still questionable[2], not in terms of effectiveness results but ...

  23. Systematic literature review and bibliometric analysis on virtual

    The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the ...

  24. Applied Sciences

    This study compared two virtual reality (VR) interaction modes and assessed differences in characteristics, namely usability, emotional responses, flow experience, technology acceptance, activity effectiveness, preference, and satisfaction, aiming to gain insights for proposing design suggestions. The two types of VR interaction examined were freeform creativity, which enabled users to ...

  25. Reviewing the current state of virtual reality integration in medical

    In medical education, new technologies like Virtual Reality (VR) are increasingly integrated to enhance digital learning. Originally used to train surgical procedures, now use cases also cover emergency scenarios and non-technical skills like clinical decision-making. This scoping review aims to provide an overview of VR in medical education, including requirements, advantages, disadvantages ...

  26. Adverse effects of virtual and augmented reality interventions in

    Background: Virtual reality (VR) and augmented reality (AR) are emerging treatment modalities in psychiatry, which are capable of producing clinical outcomes broadly comparable to those achieved with standard psychotherapies. Objective: Because the side effect profile associated with the clinical use of VR and AR remains largely unknown, we systematically reviewed available evidence of their ...

  27. A Systematic Review on the Application of Virtual Reality for ...

    Using virtual reality (VR) for Muscular Dystrophy (MD) rehabilitation promises to be a novel therapeutic approach, potentially enhancing motor learning, functional outcomes, and overall quality of life. This systematic review primarily aimed to provide a comprehensive summary of the current understa …

  28. Impact of augmented reality on libraries: A systematic literature review

    The objectives of the study were to identify the impact of augmented reality on libraries and reveal challenges to its adoption in library settings. The systematic literature review was used as research methodology to address the study's objectives.

  29. A systematic review of virtual reality in tourism and hospitality: The

    In the stricter sense, "virtual tourism is a process of experiencing super-real scenes in a three-dimensional virtual environment through various visualization technologies, including virtual reality (VR) and augmented reality (AR)" (Zhang et al., 2022, p.2). In this paper, we will address VT in its narrow sense because, as this review will ...

  30. Toward next generation mixed reality games: a research ...

    Mixed reality (MR) games refer to games that integrate physical entities with digitally mediated contents. Currently, it entails game creators to integrate heterogeneous virtual and physical components, which is often time-consuming and labor-intensive, without the support of a coherent technology stack. The underlying technodiversity manifested by the research corpus suggests a complicated ...